![]() Without spoiling anything, it's definitely more exploration focused than the first game, and all of the gameplay mechanic shifts seem entirely narrative driven, which I appreciated since I'm all in on the lore and story Happ is setting out to tell. It took a bit of time for the game mechanic curveballs to grow on me, but I ended up really clicking with it and loving it more the more I played. Just finished this and 100%'ed it last night. At the same time though, I don't want it to be rushed. I really hope the third game does not take as long to make. If you have an affinity for metroidvania games, oldschool games, or simply games that have fascinating worlds and stories, I urge you to play Axiom Verge 1 and 2. It ended up being my favorite soundtrack of last year that I nominated on Era for the Best OST poll. I welcomed the change and found the sequel to be superior to the first game.Īxiom Verge 1 had a stellar soundtrack, and 2 had an even better one. The general consensus was that the game was good, but a step down from the first game. The change in equipment proved to be controversial unfortunately. But the game is still very much a metroidvania in its DNA. While the first game gave the player an arsenal of guns that made the game feel like metroid, the second game gives the player an upgradable melee weapon and fixed equipment that harkens more to Zelda. The one thing that was different from the first game was the lack of guns. ![]() On a more gameplay perspective, Axiom Verge 2 improved on the level design, and almost every other aspect of the first game. There was already 6 years between the first two games. Hopefully he doesn't burn out before he finishes them. Thomas Happ has said in the past that he has plans for 5 or 6 games to tell the full story. I don't have much else to say other than it's fucking amazing and I wish that I could play the third game right now to see where the story goes. The player does not play as the same character exploring the same world they play as a new character in a new world, with ties to the first game that only become more apparent the deeper you get into the game. The sequel doubledowned on that mythology by expanding it. I devoured every lore bit that I could find. The game presented players with a desolate and haunting world that begged attention and investigation. One of my favorite aspects of the original game was the mythology. The first game was one of my favorite games of 2015, and I had just started my vacation, which left me nothing but time to fully enjoy the game. You can give it a read here.Īxiom Verge 2 is coming to Switch and PC as an Epic Games Store exclusive.When Axiom Verge 2 was shadowdropped last year, I could not have been happier. Earlier this year, former GI Editor Joe Juba published an extensive hands-on preview of the game that provides first-hand impressions of everything Axiom Verge 2 has to offer. Like he did with the first game, Happ is handling all aspects of the sequel’s development. While the game retains the sci-fi retro vibe of the original, it serves as both a prequel and a sequel featuring a new protagonist, alien world, and bizarre weapons. Now you can check it out on Steam at no cost here and, eventually, the Epic Games Store, presumably for free as well.Īxiom Verge 2 was first announced during a Nintendo Indie World showcase in December 2019. It chronicles Happ’s five-year journey creating Axiom Verge and was originally included in Axiom Verge: Multiverse Edition as a physical blu-ray and purchasable on Steam as a standalone film. The 26-minute film comes from 2 Player Productions, the company best known for its acclaimed Double Fine Adventure documentary series. Suffice it to say that the game will be better for the additional time, and I won’t have to burn myself out crunching to hit a date that I set for myself," says Happ.Īs an apology of sorts for the second delay, Happ has made the documentary about the making of the first Axiom Verge permanently free to watch online. “I could go into a long spiel about why it’s taking longer than I originally forecast, but I don’t want to get too bogged down into technical details. While he doesn’t provide specifics, Happ states he simply requires more time to work on the game without killing himself to get it done since he’s the sole developer on the project. IGNfirst broke the news with Happ posting a message on the Axiom Verge 2 website confirming the delay. That would place the game’s release between July 1 and September 30. ![]() Creator Thomas Happ has confirmed that won’t be the case, and Axiom Verge 2 is now slated to arrive sometime during Q3 2021. Although it never had a firm release date, the sequel to the 2015 Metroid-inspired hit was originally scheduled to arrive last fall before being pushed to a vague launch window sometime before June 2021. Axiom Verge 2 has been delayed for a second time. ![]()
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